Quandary interviews Dan Connors about the game's structure, target audience, puzzles and gameplay, and humor. Includes a couple concept image screenshots.
Designers's webpage is an announcement of upcoming game.
Adventure Gamers interviews the creative director about his work at LucasArts, the comic's stories and visual style, gameplay, the balance of humor and drama, and the transition from 2D to 3D.
Newsarama interviews CEO, creative directory, and designer about their days at Lucas Arts, approaching Jeff Smith, the gameplay, adherence to the source comics, viewpoint character, Jeff's involvement, and development progress. Includes demo movie.
Lockergnome interviews Dan Connors, CEO, about the company's focus on adventure games, writing short episodic games, Jeff Smith working closely with the art staff, choosing to license Bone, and the future of the adventure games genre.